﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using LGE;

namespace MagicFight
{
    class Cursor : GameObject
    {

        public Cursor()
            : base(Engine.Load<Texture2D>("Images\\cursor"))
        {
        }

        public override void Update(GameTime gameTime)
        {
            position = Input.MousePos;
        }
    }
}
